> For the complete documentation index, see [llms.txt](https://docs.daemons.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.daemons.app/economy/gacha.md).

# Gacha!

The **Gacha** system is a core reward mechanic in **Dæmons**, allowing players to convert gameplay activity into on-chain rewards through seamless spins of the Dæmon Wheel.

Gacha rewards are delivered **directly to player wallets**, with **gas fully sponsored** for a frictionless experience.

***

### 📍 Where to Find Gacha

Gacha is accessible in-game via:

**Account → Gacha**

No external wallets or transactions required.

***

### 🎟️ Earning Raffle Tickets

Players earn **Raffle Tickets** through regular gameplay and engagement:

#### Ticket Sources

* **Daily Login** → 1 ticket
* **PvB Win** → 1 ticket
* **PvP Win** → 3 tickets

#### Anti-Farming Rules

* Wins must be against **different opponents** to continue earning tickets (reset daily). Prevents farming and encourages diverse, healthy gameplay
* Player must have a Rank 2 character to be able to withdraw $DMN rewards. (Rank 3 characters result in a 25% boost to withdraws!)

#### Daily Cap

* Maximum 50 tickets per player per day for paid characters (more can be earned via the Gacha itself for that day, but a max of 50 can be earned via Battling)
* A maximum of 10 Tickets per day can be earned via PvB, the rest must be earned via PvP

#### Further Rules

* Max 250 Raffle Tickets / Soulsnaccs per account
* Max 1 DMN withdrawal per account per day
* Max withdrawal size: 25,000 $DMN

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### 🎰 Using Raffle Tickets (Gacha Spins)

Raffle Tickets can be used **immediately** to perform an **on-chain Gacha spin**.

Each spin may reward one or more of the following:

* 🔥 **$DMN Tokens (a specific amount is available per week. Initially, 1M $DMN)**
* 🎯 **DS Points**
* 🎟️ **Raffle Tickets**
* 🍖 **Soulsnaccs**
* 🟨 **Golden Tickets (a specific amount is available per week to limit inflation)**

All rewards are:

* Sent **directly to the player’s wallet**
* **Gas sponsored**
* Fully on-chain and verifiable

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### ⚡ Double or Nothing

Most Gacha outcomes allow players to choose **Double or Nothing**, adding an optional risk mechanic:

* Win → reward doubles
* Lose → reward is forfeited

This feature is entirely optional and designed for players seeking higher risk–reward gameplay.

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### 🔁 Design Intent

The Gacha system is designed to:

* Reward **consistent play**
* Encourage **varied PvP and PvB engagement**
* Provide **immediate, meaningful rewards**
* Avoid extractive or farmable mechanics
* Maintain long-term economic balance

***

### 🔗 Related Systems

* DS Points  (see [Season 2 Points Program](/economy/season-2-points-program.md))
* Soulsnaccs (see [Feed (Upkeep) System](/gameplay/feed-upkeep-system.md))
* Staking Campaigns (see [$DMN Staking System](/economy/usddmn-staking-system.md))
* Golden Ticket Events (a monthly 1,000+ USDC raffle hosted live in Discord)
