For the complete documentation index, see llms.txt. This page is also available as Markdown.

Dæmon Ultimates

A Page for you to see the presently released Dæmon Ultimate abilities, their names, damage and descriptions in the game.

CAVEAT:

  • All ultimate's are subject to change over time to balance and keep the meta fresh.

  • As more Dæmons are made, and ultimate's changed, this will be kept up to date.

#
Chain
Base Dæmon
Ultimate Name
Ultimate Description
1

Ethereum

Ethereal Stag

Vitalik’s Vision

A visionary laser beam deals 50 - 70 damage. However, the beam takes so long to charge that you miss a move.

2

Binance Smart Chain

Binance Whale

Regulatory Beatdown

Deals 30 - 40 damage but has a 50% chance to self-inflict 5 - 10 damage for "attracting the SEC’s attention."

If self damage is inflicted, then that damage is added to the effectiveness of the Whales next #Shill.

3

Solana

Solana Phoenix

SolFlare Nova

Deals 25 - 30 base damage with the following additional effect based on a 1 in 6 chance. 1 = take 10 damage. 2 = take 5 damage. 3 = deal an extra 10 damage. 4 = deal an extra 15 damage. 5 = deal an extra 30 damage. 6 = deal an extra 40 damage.

4

Arbitrum

Azure Chimera

Blue Chip Burn

Deals 23 - 26 damage and heals for half that amount. Increasing Shill effectiveness by 1 for the rest of the battle.

5

Base

Base Sentinel

Centralized Crush

Deals 25 - 40 damage. If activated at or above 50HP, you take 40% reduced damage from the next enemy ability. If activated below 50HP, you're next shill is 25% more powerful.

6

Polygon

Poly Hydra

Validator’s Venom

The Hydra bites for each new corporate partnership. Hits 3 times dealing 15 - 20 damage per hit. Each hit has a 25% chance to miss.

Miss 3 hits = 200% increase to the next Basic Attack Damage.

7

Avalanche

Avalanche Snow Bear

Seismic Extinction

Seismic Extinction deals 20 - 30 damage, and lines your jaws with Avax Lava. Every Basic Attack causes you to lose 5 health, and you deal 5 - 12 more damage.

8

Optimism

Optimistic Sparrow

Fibonacci Funnel

Heals for the same Damage and Healing of your last #Shill, & your next #Cope is a 100% chance to hit because "you got carried away with optimism and mastered your Cope."

9

Sonic/ Fantom

Sonic Wraith

Cronje's Clutch

Deals 25 - 40 damage but makes your next move a random cast because “Andre confused you.”

If used below 60HP, your opponent cannot cast Shill for the rest of the match.

If used above 60HP, your random move has a chance to be a another Ultimate dealing the same damage (without the random effect)

10

Linea

Linea Lynx

Astrorekt

Deals 25 - 40 damage, costing 0 - 10 health because “you pushed engagement campaigns to exploitative levels.”

If the health cost is even e.g. 2,4,6,8,10 = you deal double this amount as extra Basic Attack Damage.

If the health cost is odd e.g. 1,3,5,7,9 = you deal double this amount as extra #Shill Damage.

11

Zksync

Encrypted Kitsune

Zk-Sync or Swim

Deadly tails hit the enemy, forcing them to Zk-sync or swim. 2 - 10 damage per hit, the number of hits increase based on attacks made.

Basic Attack = +1 Tail Shill = -1 Tail Cope = +6 Tails

12

Ancient8

Neural Nexus

AI Apocalypse

Deals 30 - 50 damage but halves your health because "your AI turned against you."

If used as the first move, all of your Basic attacks and Shills deal 70% more damage.

13

No Chain affiliation

Furicane

Stratospark Fury

Overload every bitcoin miner globally dealing 16 - 20 damage, doubling your next Basic Attack damage and making each Basic Attack +1 more powerful after.

14

No Chain affiliation

Amberclaw

Razor Revolve

Spin like your bags depend on it. If above 65% Health deals 25 - 35 damage and puts the cooldown of your opponents shill back to full. If between 35% and 65% Health deals 30 - 50 damage and has a 42% chance to cost 5 - 10 HP. If below 35% Health deals 35 - 50 damage.

15

No Chain affiliation (IP Inspiration from Pudgy Penguins)

Pudgy

Penguin's Permafrost

Embrace the coldest crypto winter chill and unleash the Pengu Storm. If above 50% Health deals 20 - 35 damage and has a 80% chance to Freeze your opponent. If below 50% Health deals 30 - 50 damage but has a 20% chance to Freeze you.

16

No Chain affiliation (IP Integration with Neo Tokyo)

Neo Raptor

Cybernetic Frenzy

With each attack you build shared power and consciousness with Neo Tokyo survivors, dealing 0 - 10 damage, plus 8 damage for every Basic Attack you have completed.

17

No Chain affiliation (IP Integration with Persona)

Persona Shenron (Emerald Dragon)

Verdant Annihilation

Surround yourself with prismatic Persona energy to deal 16 - 25 damage, and increase every Basic Attack by 4 damage for the rest of the battle.

If used below 50 HP, deals 16 - 25 damage, and increases every Basic Attack by 12 - 20 damage for the rest of the battle.

18

Monad

Molandakmon

Testnet Tears

Converts months of testnet effort into corrosive energy, deal 25 - 50 damage, at the cost of 0 - 25 health, and causes your next #Cope to be 100% chance to hit.

19

Abstract

Abstract Owl

Fatal Abstraction

Fatally abstract away your opponents life. Deal 20 - 25 damage, and heals you for the same amount, but your opponents next #Cope is 100% chance to hit.

If the opponent #Cope kills you, then you revive with 15HP.

20

Soneium

Soneium Cybernetic (Horizon Mecha)

Last Horizon

Using AI, you strategically wait to strike. Deals 20 - 35 base damage. The damage to the opponent is increases by: 5 if your opponents last move was a Basic Attack. 15 if your opponents last move was a #Shill. 25 if your opponents last move was an ultimate.

21

Sei

Sei Water Dragon

Tidal Liquidation

Amass the wrath of a thousand liquidation events, and deal 16 - 25 Damage, increasing your #Shills attack and lifesteal by 3 for the rest of the battle

22

Immutable

Immutable Stone Golem

Rock Bottom

Pound the ground with immutable wrath, deal 30 - 42 damage, and causes your opponents next turn to be a random cast.

23

No Chain affiliation

Tokenize Reaver

Blockchain Reaver Surge

Channel Tokenize 360 energy. Deal 12 - 20 Damage, and supercharge your next ability. Increase your next Basic Attack Damage by 125% Increase your next #Shill by 75% Make #Cope 100% chance to hit.

24

No Chain affiliation (IP Integration with SuperVerse)

SuperPhant

Eventusk Horizon

Slam the ground with GameFi conviction and tear spacetime. Deal 18 - 25 Damage and if your last move was a Basic Attack, your Shill is 55% more effective. If your last move was a Shill, your opponent misses their next turn.

25

Hedera

Hedera Threadweaver

HBARbinger of Doom

Weaves spun. Consensus achieved: total annihilation. If above 50% HP, then deal 15 - 20 Damage and extra damage (up to 30) based on the amount of HP you have missing. If below 50% HP, then deal 15 - 20 Damage and extra lifesteal (up to 30) based on the amount of HP you have missing.

26

No Chain affiliation (IP Integration with Token Tails)

Whispurr Tale

Emoji Spree

Emoji Spree unleashed. Hit the enemy with 1-5 emojis that deal 10-14 Damage each, each having a 20% lower chance to hit.

If only 1 Emoji hits: Your #Cope becomes 100% chance to land. If only 2 Emojis hit: + 5 Damage to Basic Attacks for the rest of the Battle.

27

No Chain affiliation

Bruce

Rugproof

Even if the chart crashes, the shark doesn’t. Bruce Deals 16 - 25 Damage and, if killed on the next turn, Bruce revives with 15-20HP and deals 0 - 10 extra Basic Attack Damage. if not killed the next turn, Bruces Cope becomes 100% chance to hit.

28

No Chain affiliation

Whale Council

Council Crescendo

Every Shill fuels the Councils $DMN bags. The Whale Council deal 10 - 12 Damage x the number of #Shills that have been used that game between player and opponent. E.g. 4 Shills = 40 - 48 Damage range.

29

No Chain affiliation

Archer

Arctic Awoo

Archer howls with ancient fluffy cuteness, dealing 10 - 20 Damage and encasing the enemy in winter winds, dealing damage and freezing depending on their next move.

Opponent next move = Basic Attack or Shill. They are frozen and take 0 - 10 Damage, empowering Archers Shill by 1 for the rest of the battle Opponent next move is an Ultimate or Cope. They are frozen and take 0 - 20 Damage

30

No Chain affiliation

Pyrocore

Calamity Beast Bomb

Pyrocore absorbs the chakra from it's last three moves to unleash devastation.

Three Basic Attacks = 20 - 25 Lifesteal (Damage and Healing) Two Basic Attacks and a Shill = 30 - 45 Damage. Two Basic Attacks and a Cope = 45 - 65 Damage.

31

Somnia

Somnia Jelly

Somnia Surge

Pure GameFi lightning.

The Somnia Surge is strongest when your opponent is close to 51 and 1 HP respectively. Useable multiple times per battle, resetting when Jelly crosses 50 HP.

• Opponent above 50 HP = Supercharged #Shill Multiplier = % HP missing 51 HP = 1.49x

• Opponent below 50 HP = Supercharged Basic Attack Multiplier = % HP missing 1 HP = 1.49x

32

No Chain affiliation

Stormbeak

Skyfall Protocol

Stormbeak harnesses the rage #Cope, dealing damage multiplied by the damage taken from your last Cope.

If used without a prior #Cope, Skyfall Protocol will only deal emotional damage to the Player. If used after a Cope, it will deal: 45 - 60 Damage plus (2 x the Damage you received from your Cope)

33

No Chain affiliation

Winter Woodbug

Glacial Lockdown

Lockdown your enemy with web3 winter terror. Deal 16 - 25 damage, and corrupt your opponent. If they cast Shill as their next move, they take 15 - 20 damage.

Ultimate resets when the Woodbug reaches 50 HP.

34

No Chain affiliation (IP Integration with XBorg)

Chomp

Ten Flames of Death

Chomp channels the Ten Flames of Death, taking his opponent down to the nearest multiple of 10 in HP. Activating his passive (if not already activated).

Ten Flames Passive: if your opponents HP is a multiple of 10, Chomps Basic Attack is increased in effectiveness by 100%, and Shill by 50%.

Chomp can trigger this ultimate a second time when his opponent crosses 75HP.

Last updated