> For the complete documentation index, see [llms.txt](https://docs.daemons.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.daemons.app/gameplay/daemon-ultimates.md).

# Dæmon Ultimates

A Page for you to see the presently released Dæmon Ultimate abilities, their names, damage and descriptions in the game.

CAVEAT:&#x20;

* All ultimate's are subject to change over time to balance and keep the meta fresh.
* As more Dæmons are made, and ultimate's changed, this will be kept up to date.

<table><thead><tr><th width="59.63629150390625" data-type="number">#</th><th width="107.436279296875">Chain</th><th width="122.9635009765625">Base Dæmon</th><th width="130">Ultimate Name</th><th>Ultimate Description</th></tr></thead><tbody><tr><td>1</td><td>Ethereum</td><td>Ethereal Stag</td><td>Vitalik’s Vision</td><td>A visionary laser beam deals 50 - 70 damage. However, the beam takes so long to charge that you miss a move.</td></tr><tr><td>2</td><td>Binance Smart Chain</td><td>Binance Whale</td><td>Regulatory Beatdown</td><td><p>Deals 30 - 40 damage but has a 50% chance to self-inflict 5 - 10 damage for "attracting the SEC’s attention."</p><p>If self damage is inflicted, then that damage is added to the effectiveness of the Whales next #Shill.</p></td></tr><tr><td>3</td><td>Solana</td><td>Solana Phoenix</td><td>SolFlare Nova</td><td>Deals 25 - 30 base damage with the following additional effect based on a 1 in 6 chance.<br>1 = take 10 damage.<br>2 = take 5 damage.<br>3 = deal an extra 10 damage.<br>4 = deal an extra 15 damage.<br>5 = deal an extra 30 damage.<br>6 = deal an extra 40 damage.</td></tr><tr><td>4</td><td>Arbitrum</td><td>Azure Chimera</td><td>Blue Chip Burn</td><td>Deals 23 - 26 damage and heals for half that amount. Increasing Shill effectiveness by 1 for the rest of the battle.</td></tr><tr><td>5</td><td>Base</td><td>Base Sentinel</td><td>Centralized Crush</td><td>Deals 25 - 40 damage.<br>If activated at or above 50HP, you take 40% reduced damage from the next enemy ability.<br>If activated below 50HP, you're next shill is 25% more powerful.</td></tr><tr><td>6</td><td>Polygon</td><td>Poly Hydra</td><td>Validator’s Venom</td><td><p>The Hydra bites for each new corporate partnership. Hits 3 times dealing 15 - 20 damage per hit. Each hit has a 25% chance to miss.</p><p>Miss 3 hits = 200% increase to the next Basic Attack Damage.</p></td></tr><tr><td>7</td><td>Avalanche</td><td>Avalanche Snow Bear</td><td>Seismic Extinction</td><td>Seismic Extinction deals 20 - 30 damage, and lines your jaws with Avax Lava. Every Basic Attack causes you to lose 5 health, and you deal 5 - 12 more damage.</td></tr><tr><td>8</td><td>Optimism</td><td>Optimistic Sparrow</td><td>Fibonacci Funnel</td><td>Heals for the same Damage and Healing of your last #Shill, &#x26; your next #Cope is a 100% chance to hit because "you got carried away with optimism and mastered your Cope."</td></tr><tr><td>9</td><td>Sonic/ Fantom</td><td>Sonic Wraith</td><td>Cronje's Clutch</td><td><p>Deals 25 - 40 damage but makes your next move a random cast because “Andre confused you.”</p><p>If used below 60HP, your opponent cannot cast Shill for the rest of the match.</p><p>If used above 60HP, your random move has a chance to be a another Ultimate dealing the same damage (without the random effect)</p></td></tr><tr><td>10</td><td>Linea</td><td>Linea Lynx</td><td>Astrorekt</td><td><p>Deals 25 - 40 damage, costing 0 - 10 health because “you pushed engagement campaigns to exploitative levels.”</p><p>If the health cost is even e.g. 2,4,6,8,10 = you deal double this amount as extra Basic Attack Damage.</p><p>If the health cost is odd e.g. 1,3,5,7,9 = you deal double this amount as extra #Shill Damage.</p></td></tr><tr><td>11</td><td>Zksync</td><td>Encrypted Kitsune</td><td>Zk-Sync or Swim</td><td><p>Deadly tails hit the enemy, forcing them to Zk-sync or swim. 2 - 10 damage per hit, the number of hits increase based on attacks made.</p><p>Basic Attack = +1 Tail<br>Shill = -1 Tail<br>Cope = +6 Tails</p></td></tr><tr><td>12</td><td>Ancient8</td><td>Neural Nexus</td><td>AI Apocalypse</td><td><p>Deals 30 - 50 damage but halves your health because "your AI turned against you."</p><p>If used as the first move, all of your Basic attacks and Shills deal 70% more damage.</p></td></tr><tr><td>13</td><td>No Chain affiliation</td><td>Furicane</td><td>Stratospark Fury</td><td>Overload every bitcoin miner globally dealing 16 - 20 damage, doubling your next Basic Attack damage and making each Basic Attack +1 more powerful after.</td></tr><tr><td>14</td><td>No Chain affiliation</td><td>Amberclaw</td><td>Razor Revolve</td><td>Spin like your bags depend on it.<br>If above 65% Health deals 25 - 35 damage and puts the cooldown of your opponents shill back to full.<br>If between 35% and 65% Health deals 30 - 50 damage and has a 42% chance to cost 5 - 10 HP.<br>If below 35% Health deals 35 - 50 damage.</td></tr><tr><td>15</td><td>No Chain affiliation (IP Inspiration from Pudgy Penguins)</td><td>Pudgy</td><td>Penguin's Permafrost</td><td>Embrace the coldest crypto winter chill and unleash the Pengu Storm.<br>If above 50% Health deals 20 - 35 damage and has a 80% chance to Freeze your opponent.<br>If below 50% Health deals 30 - 50 damage but has a 20% chance to Freeze you.</td></tr><tr><td>16</td><td>No Chain affiliation (IP Integration with Neo Tokyo)</td><td>Neo Raptor</td><td>Cybernetic Frenzy</td><td>With each attack you build shared power and consciousness with Neo Tokyo survivors, dealing 0 - 10 damage, plus 8 damage for every Basic Attack you have completed.</td></tr><tr><td>17</td><td>No Chain affiliation (IP Integration with Persona)</td><td>Persona Shenron (Emerald Dragon)</td><td>Verdant Annihilation</td><td><p>Surround yourself with prismatic Persona energy to deal 16 - 25 damage, and increase every Basic Attack by 4 damage for the rest of the battle.</p><p>If used below 50 HP, deals 16 - 25 damage, and increases every Basic Attack by 12 - 20 damage for the rest of the battle.</p></td></tr><tr><td>18</td><td>Monad</td><td>Molandakmon</td><td>Testnet Tears</td><td>Converts months of testnet effort into corrosive energy, deal 25 - 50 damage, at the cost of 0 - 25 health, and causes your next #Cope to be 100% chance to hit.</td></tr><tr><td>19</td><td>Abstract</td><td>Abstract Owl</td><td>Fatal Abstraction</td><td><p>Fatally abstract away your opponents life. Deal 20 - 25 damage, and heals you for the same amount, but your opponents next #Cope is 100% chance to hit.</p><p>If the opponent #Cope kills you, then you revive with 15HP.</p></td></tr><tr><td>20</td><td>Soneium</td><td>Soneium Cybernetic (Horizon Mecha)</td><td>Last Horizon</td><td>Using AI, you strategically wait to strike. Deals 20 - 35 base damage. The damage to the opponent is increases by:<br>5 if your opponents last move was a Basic Attack.<br>15 if your opponents last move was a #Shill.<br>25 if your opponents last move was an ultimate.</td></tr><tr><td>21</td><td>Sei</td><td>Sei Water Dragon</td><td>Tidal Liquidation</td><td>Amass the wrath of a thousand liquidation events, and deal 16 - 25 Damage, increasing your #Shills attack and lifesteal by 3 for the rest of the battle</td></tr><tr><td>22</td><td>Immutable</td><td>Immutable Stone Golem</td><td>Rock Bottom</td><td>Pound the ground with immutable wrath, deal 30 - 42 damage, and causes your opponents next turn to be a random cast.</td></tr><tr><td>23</td><td>No Chain affiliation</td><td>Tokenize Reaver</td><td>Blockchain Reaver Surge</td><td>Channel Tokenize 360 energy. Deal 12 - 20 Damage, and supercharge your next ability.<br>Increase your next Basic Attack Damage by 125%<br>Increase your next #Shill by 75%<br>Make #Cope 100% chance to hit.</td></tr><tr><td>24</td><td>No Chain affiliation (IP Integration with SuperVerse)</td><td>SuperPhant</td><td>Eventusk Horizon</td><td>Slam the ground with GameFi conviction and tear spacetime. Deal 18 - 25 Damage and if your last move was a Basic Attack, your Shill is 55% more effective. If your last move was a Shill, your opponent misses their next turn.</td></tr><tr><td>25</td><td>Hedera</td><td>Hedera Threadweaver</td><td>HBARbinger of Doom</td><td>Weaves spun. Consensus achieved: total annihilation.<br>If above 50% HP, then deal 15 - 20 Damage and extra damage (up to 30) based on the amount of HP you have missing.<br>If below 50% HP, then deal 15 - 20 Damage and extra lifesteal (up to 30) based on the amount of HP you have missing.</td></tr><tr><td>26</td><td>No Chain affiliation (IP Integration with Token Tails)</td><td>Whispurr Tale</td><td>Emoji Spree</td><td><p>Emoji Spree unleashed. Hit the enemy with 1-5 emojis that deal 10-14 Damage each, each having a 20% lower chance to hit.</p><p>If only 1 Emoji hits: Your #Cope becomes 100% chance to land.<br>If only 2 Emojis hit: + 5 Damage to Basic Attacks for the rest of the Battle.</p></td></tr><tr><td>27</td><td>No Chain affiliation</td><td>Bruce</td><td>Rugproof</td><td>Even if the chart crashes, the shark doesn’t.<br>Bruce Deals 16 - 25 Damage and,<br>if killed on the next turn, Bruce revives with 15-20HP and deals 0 - 10 extra Basic Attack Damage.<br>if not killed the next turn, Bruces Cope becomes 100% chance to hit.</td></tr><tr><td>28</td><td>No Chain affiliation</td><td>Whale Council</td><td>Council Crescendo</td><td>Every Shill fuels the Councils $DMN bags.<br>The Whale Council deal 10 - 12 Damage x the number of #Shills that have been used that game between player and opponent.<br>E.g. 4 Shills = 40 - 48 Damage range.</td></tr><tr><td>29</td><td>No Chain affiliation</td><td>Archer</td><td>Arctic Awoo</td><td><p>Archer howls with ancient fluffy cuteness, dealing 10 - 20 Damage and encasing the enemy in winter winds, dealing damage and freezing depending on their next move.</p><p>Opponent next move = Basic Attack or Shill. They are frozen and take 0 - 10 Damage, empowering Archers Shill by 1 for the rest of the battle<br>Opponent next move is an Ultimate or Cope. They are frozen and take 0 - 20 Damage</p></td></tr><tr><td>30</td><td>No Chain affiliation</td><td>Pyrocore</td><td>Calamity Beast Bomb</td><td><p>Pyrocore absorbs the chakra from it's last three moves to unleash devastation.</p><p>Three Basic Attacks = 20 - 25 Lifesteal (Damage and Healing)<br>Two Basic Attacks and a Shill = 30 - 45 Damage.<br>Two Basic Attacks and a Cope = 45 - 65 Damage.</p></td></tr><tr><td>31</td><td>Somnia</td><td>Somnia Jelly</td><td>Somnia Surge</td><td><p>Pure GameFi lightning.</p><p>The Somnia Surge is strongest when your opponent is close to 51 and 1 HP respectively.<br>Useable multiple times per battle, resetting when Jelly crosses 50 HP.</p><p>• Opponent above 50 HP = Supercharged #Shill<br>Multiplier = % HP missing<br>51 HP = 1.49x</p><p>• Opponent below 50 HP = Supercharged Basic Attack<br>Multiplier = % HP missing<br>1 HP = 1.49x</p></td></tr><tr><td>32</td><td>No Chain affiliation</td><td>Stormbeak</td><td>Skyfall Protocol</td><td><p>Stormbeak harnesses the rage #Cope, dealing damage multiplied by the damage taken from your last Cope.</p><p>If used without a prior #Cope, Skyfall Protocol will only deal emotional damage to the Player. If used after a Cope, it will deal: 45 - 60 Damage plus (2 x the Damage you received from your Cope)</p></td></tr><tr><td>33</td><td>No Chain affiliation</td><td>Winter Woodbug</td><td>Glacial Lockdown</td><td><p>Lockdown your enemy with web3 winter terror. Deal 16 - 25 damage, and corrupt your opponent. If they cast Shill as their next move, they take 15 - 20 damage.</p><p>Ultimate resets when the Woodbug reaches 50 HP.</p></td></tr><tr><td>34</td><td>No Chain affiliation (IP Integration with XBorg)</td><td>Chomp</td><td>Ten Flames of Death</td><td><p>Chomp channels the Ten Flames of Death, taking his opponent down to the nearest multiple of 10 in HP. Activating his passive (if not already activated).</p><p>Ten Flames Passive: if your opponents HP is a multiple of 10, Chomps Basic Attack is increased in effectiveness by 100%, and Shill by 50%.</p><p>Chomp can trigger this ultimate a second time when his opponent crosses 75HP.</p></td></tr></tbody></table>
