> For the complete documentation index, see [llms.txt](https://docs.daemons.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.daemons.app/gameplay/levelling-mechanics.md).

# Levelling Mechanics

CAVEAT: This is being refined during and after the Beta.

### Overview

* XP is character bound.
* You gain more XP for PvP than PvB.
* XP Limit per character per day: 5,000, resetting daily at 0001 UTC.
* Players only get XP when they initiate battles themselves for PvB (to avoid XP accumulation whilst AFK and being attacked).

### PvB/ PvP XP

(PvB) Bot XP per Battle:

* Win:  Earn +75 XP
* Loss: Earn +30 XP

(PvP) Matchmaking XP per Battle:

* Win:  Earn +250 XP
* Loss: Earn +100 XP&#x20;

\
For Level L (where L goes from 1 up to 20), the XP required to go from Level L to Level L+1 is: XP for L → L+1 = 200 × (L + 1)

\
New XP Examples:

* L1→2: 400 XP
* L2→3: 600 XP
* L10→11: 2,200 XP
* L19→20: 4,000 XP

**Cumulative XP to Level 20: 41,800 XP**

This system provides a fast start and then a gradually steeper climb to make later levels slightly more difficult.

<figure><img src="https://3851007870-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fj7FHD3vbSQzunVRNcTbi%2Fuploads%2FPj7Z69QN9sbH3CKMvM2p%2FTrunks%20Accessory.gif?alt=media&amp;token=a4f830ed-d330-4f90-8e01-f27b5c9228b5" alt=""><figcaption><p>The wallet.garden Accessory</p></figcaption></figure>

<br>
