Score Mechanics

CAVEAT: This is being refined during and after the Alpha / Beta.

Overview:

  • Score is Player bound (shared across characters).

  • Score (Pts) increase when you win PvP battles, and decrease when you lose PvP battles.

  • Score (Pts) cannot be gained or lost via PvB.

  • Starts at 0 and cannot be negative.

  • A Players Score (Pts) divided by the score of all Players leads to platform revenue share (20+% of all platform revenue after referral revenue reduction).

If fighting bots: No Score gains/losses.

If fighting players in matchmaking:

  • If fighting the same level Daemon:

    • 30 Points for a win. 15 Points for a loss.

  • If fighting a higher level Daemon:

    • 0.5 extra points for every level they are higher than you.

    • 0.5 reduction in penalty points for a loss for every level.

      • E.g. You are matchmade with a level 10 when you are level 2. They are 8 levels higher than you.

      • You win: you get 30 + (8 * 0.5) = 34 Points added.

      • You lose: you get 15 - (8 * 0.5) = 11 Points removed.

  • If fighting a lower level Daemon:

    • Same system as above but in reverse.

      • E.g. You are matchmade with a level 2 when you are level 10.

      • You win: you get 30 - (8 * 0.5) = 26 Points added.

      • You lose: you get 15 + (8 * 0.5) = 19 Points removed.

The outcome for the level 2 winning against the level 10:

  • The level 2 wins 34 Points, the level 10 loses 19 points.

The outcome for the level 10 winning against the level 2:

  • The level 10 wins 26 Points, the level 10 loses 11 points.

This system is to recognize the slight power and experience difference enjoyed by higher level players, making them harder (but not impossible) to beat.

No cooldown for forfeits or timeouts.

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