Score Mechanics

Overview:

  • Score is Player bound (shared across characters).

  • Score (Pts) increase when you win PvP battles, and decrease when you lose PvP battles.

  • Score (Pts) exist in PvB, but as a separate system that will not result in revenue share or Tournament/Clan leaderboard placement. PvP Score is what is displayed on your Home Page and Clan view.

  • Battling the same person results in diminishing Score returns (at six battles, the return is no change for either party)

  • Starts at 0 and cannot be negative.

If fighting players in matchmaking:

  • If fighting the same level Daemon:

    • 30 Points for a win. 15 Points for a loss.

  • If fighting a higher level Daemon:

    • 0.5 extra points for every level they are higher than you.

    • 0.5 reduction in penalty points for a loss for every level.

      • E.g. You are matchmade with a level 10 when you are level 2. They are 8 levels higher than you.

      • You win: you get 30 + (8 * 0.5) = 34 Points added.

      • You lose: you get 15 - (8 * 0.5) = 11 Points removed.

  • If fighting a lower level Daemon:

    • Same system as above but in reverse.

      • E.g. You are matchmade with a level 2 when you are level 10.

      • You win: you get 30 - (8 * 0.5) = 26 Points added.

      • You lose: you get 15 + (8 * 0.5) = 19 Points removed.

The outcome for the level 2 winning against the level 10:

  • The level 2 wins 34 Points, the level 10 loses 19 points.

The outcome for the level 10 winning against the level 2:

  • The level 10 wins 26 Points, the level 10 loses 11 points.

This system is to recognize the slight power and experience difference enjoyed by higher level players, making them harder (but not impossible) to beat.

No cooldown for forfeits or timeouts.

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