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Score Mechanics

Overview:

  • Score is Player bound (shared across characters).

  • Score (Pts) increase when you win and lose PvP battles, significantly more if you win

  • Score (Pts) exist in PvB, but as a separate system that will not result in revenue share or Tournament/Clan leaderboard placement. PvP Score is what is displayed on your Home Page and Clan view.

  • Battling the same person results in diminishing Score returns (at six battles, the return is no change for either party)

  • Starts at 0 and cannot be negative.

🎚️Present System

Recently we have increased low level player HP compared to high level players. As a result, there is a relative balance between them, and therefore the following system is in place:

  • Win: +30 PTS

  • Loss: +10 PTS

The system below was in effect when high level players had a significant match advantage, and may be used again in the future.

📐 Level Difference Explainer

  • Δ (Delta) = Opponent Level − Your Level (could be positive or negative)

  • |Δ| (Absolute Delta) = The size of the level gap, ignoring whether it is more or less (always positive)

Why this matters

  • Positive Δ → opponent is higher level

  • Negative Δ → opponent is lower level

  • |Δ| is used when we only care how big the gap is


Examples

| You | Opponent | Δ | |Δ| | |---|---|---|---| | Level 2 | Level 10 | +8 | 8 | | Level 10 | Level 2 | −8 | 8 | | Level 7 | Level 9 | +2 | 2 | | Level 9 | Level 7 | −2 | 2 |


⚔️ Base PTS (Same-Level Matches)

  • Win: +30 PTS

  • Loss: +8 PTS (consolation only)


🔺 Fighting a Higher-Level Dæmon (Δ > 0)

Formula

  • Win: 30 + (Δ × 0.6)

  • Loss: 8 + (Δ × 0.2)

Example: Level 2 vs Level 10 (Δ = +8)

  • Win: 30 + (8 × 0.6) = 35 PTS (max 40 PTS)

  • Loss: 8 + (8 × 0.2) = 10 PTS (max 12 PTS)

➡️ Beating stronger opponents is highly rewarded. ➡️ Losing still progresses you.


🔻 Fighting a Lower-Level Dæmon (Δ < 0)

Here we use |Δ| (the size of the gap).

Formula

  • Win: 30 − (|Δ| × 0.75) (minimum 20 PTS)

  • Loss: 8 − (|Δ| × 0.25) (minimum 4 PTS)

Example: Level 10 vs Level 2 (|Δ| = 8)

  • Win: 30 − (8 × 0.75) = 24 PTS (minimum 15 PTS)

  • Loss: 8 − (8 × 0.25) = 6 PTS (minimum 3 PTS)

➡️ Farming weaker players gives reduced gains. ➡️ Still no punishment or negative PTS.


🎯 Outcome Symmetry (Key Design Win)

Scenario

Lower-Level Player

Higher-Level Player

Underdog wins

+36 PTS

+6 PTS

Favourite wins

+10 PTS

+24 PTS

Skill expression stays meaningful without zero-sum pain.

No cooldown for forfeits or timeouts.

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