Score Mechanics
Overview:
Score is Player bound (shared across characters).
Score (Pts) increase when you win and lose PvP battles, significantly more if you win
Score (Pts) exist in PvB, but as a separate system that will not result in revenue share or Tournament/Clan leaderboard placement. PvP Score is what is displayed on your Home Page and Clan view.
Battling the same person results in diminishing Score returns (at six battles, the return is no change for either party)
Starts at 0 and cannot be negative.
🎚️Present System
Recently we have increased low level player HP compared to high level players. As a result, there is a relative balance between them, and therefore the following system is in place:
Win: +30 PTS
Loss: +10 PTS
The system below was in effect when high level players had a significant match advantage, and may be used again in the future.
📐 Level Difference Explainer
Δ (Delta) = Opponent Level − Your Level (could be positive or negative)
|Δ| (Absolute Delta) = The size of the level gap, ignoring whether it is more or less (always positive)
Why this matters
Positive Δ → opponent is higher level
Negative Δ → opponent is lower level
|Δ| is used when we only care how big the gap is
Examples
| You | Opponent | Δ | |Δ| | |---|---|---|---| | Level 2 | Level 10 | +8 | 8 | | Level 10 | Level 2 | −8 | 8 | | Level 7 | Level 9 | +2 | 2 | | Level 9 | Level 7 | −2 | 2 |
⚔️ Base PTS (Same-Level Matches)
Win: +30 PTS
Loss: +8 PTS (consolation only)
🔺 Fighting a Higher-Level Dæmon (Δ > 0)
Formula
Win: 30 + (Δ × 0.6)
Loss: 8 + (Δ × 0.2)
Example: Level 2 vs Level 10 (Δ = +8)
Win: 30 + (8 × 0.6) = 35 PTS (max 40 PTS)
Loss: 8 + (8 × 0.2) = 10 PTS (max 12 PTS)
➡️ Beating stronger opponents is highly rewarded. ➡️ Losing still progresses you.
🔻 Fighting a Lower-Level Dæmon (Δ < 0)
Here we use |Δ| (the size of the gap).
Formula
Win: 30 − (|Δ| × 0.75) (minimum 20 PTS)
Loss: 8 − (|Δ| × 0.25) (minimum 4 PTS)
Example: Level 10 vs Level 2 (|Δ| = 8)
Win: 30 − (8 × 0.75) = 24 PTS (minimum 15 PTS)
Loss: 8 − (8 × 0.25) = 6 PTS (minimum 3 PTS)
➡️ Farming weaker players gives reduced gains. ➡️ Still no punishment or negative PTS.
🎯 Outcome Symmetry (Key Design Win)
Scenario
Lower-Level Player
Higher-Level Player
Underdog wins
+36 PTS
+6 PTS
Favourite wins
+10 PTS
+24 PTS
Skill expression stays meaningful without zero-sum pain.
No cooldown for forfeits or timeouts.
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