> For the complete documentation index, see [llms.txt](https://docs.daemons.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.daemons.app/gameplay/score-mechanics.md).

# Score Mechanics

### Overview:

* Score is Player bound (shared across characters).
* Score (Pts) increase when you win and lose PvP battles, significantly more if you win
* Score (Pts)  exist in PvB, but as a separate system that will not result in revenue share or Tournament/Clan leaderboard placement. PvP Score is what is displayed on your Home Page and Clan view.
* Battling the same person results in diminishing Score returns (at six battles, the return is no change for either party)
* Starts at 0 and cannot be negative.

### :level\_slider:Present System

Recently we have increased low level player HP compared to high level players. As a result, there is a relative balance between them, and therefore the following system is in place:<br>

* Win: +30 PTS
* Loss: +10 PTS

The system below was in effect when high level players had a significant match advantage, and may be used again in the future.

### 📐 Level Difference Explainer

* Δ (Delta) = Opponent Level − Your Level (could be positive or negative)
* |Δ| (Absolute Delta) = The size of the level gap, ignoring whether it is more or less (always positive)

#### Why this matters

* Positive Δ → opponent is higher level
* Negative Δ → opponent is lower level<br>
* |Δ| is used when we only care how big the gap is<br>

***

#### Examples

\| You | Opponent | Δ | |Δ| |\
\|---|---|---|---|\
\| Level 2 | Level 10 | +8 | 8 |\
\| Level 10 | Level 2 | −8 | 8 |\
\| Level 7 | Level 9 | +2 | 2 |\
\| Level 9 | Level 7 | −2 | 2 |

***

### ⚔️ Base PTS (Same-Level Matches)

* Win: +30 PTS
* Loss: +8 PTS (consolation only)<br>

***

### 🔺 Fighting a Higher-Level Dæmon (Δ > 0)

#### Formula

* Win: 30 + (Δ × 0.6)
* Loss: 8 + (Δ × 0.2)<br>

#### Example: Level 2 vs Level 10 (Δ = +8)

* Win:\
  30 + (8 × 0.6) = 35 PTS (max 40 PTS)<br>
* Loss:\
  8 + (8 × 0.2) = 10 PTS (max 12 PTS)<br>

➡️ Beating stronger opponents is highly rewarded.\
➡️ Losing still progresses you.

***

### 🔻 Fighting a Lower-Level Dæmon (Δ < 0)

Here we use |Δ| (the size of the gap).

#### Formula

* Win: 30 − (|Δ| × 0.75) (minimum 20 PTS)
* Loss: 8 − (|Δ| × 0.25) (minimum 4 PTS)<br>

#### Example: Level 10 vs Level 2 (|Δ| = 8)

* Win:\
  30 − (8 × 0.75) = 24 PTS  (minimum 15 PTS)<br>
* Loss:\
  8 − (8 × 0.25) = 6 PTS (minimum 3 PTS)<br>

➡️ Farming weaker players gives reduced gains.\
➡️ Still no punishment or negative PTS.

***

### 🎯 Outcome Symmetry (Key Design Win)

| Scenario       | Lower-Level Player | Higher-Level Player |
| -------------- | ------------------ | ------------------- |
| Underdog wins  | +36 PTS            | +6 PTS              |
| Favourite wins | +10 PTS            | +24 PTS             |

Skill expression stays meaningful without zero-sum pain.

**No cooldown for forfeits or timeouts.**
